public class ModPlugin
extends com.fs.starfarer.api.BaseModPlugin
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
dummyMissileWeapon |
static java.lang.String |
dummyProjWeapon |
| Constructor and Description |
|---|
ModPlugin() |
| Modifier and Type | Method and Description |
|---|---|
void |
addDumbfireMirv(java.lang.String weaponSpec,
java.lang.String projSpec) |
void |
onGameLoad(boolean newGame) |
com.fs.starfarer.api.PluginPick<com.fs.starfarer.api.combat.MissileAIPlugin> |
pickMissileAI(com.fs.starfarer.api.combat.MissileAPI missile,
com.fs.starfarer.api.combat.ShipAPI launchingShip) |
afterGameSave, beforeGameSave, configureXStream, onApplicationLoad, onDevModeF8Reload, onEnabled, onGameSaveFailed, onNewGame, onNewGameAfterEconomyLoad, onNewGameAfterProcGen, onNewGameAfterTimePass, pickDroneAI, pickShipAI, pickWeaponAutofireAIpublic static final java.lang.String dummyMissileWeapon
public static final java.lang.String dummyProjWeapon
public com.fs.starfarer.api.PluginPick<com.fs.starfarer.api.combat.MissileAIPlugin> pickMissileAI(com.fs.starfarer.api.combat.MissileAPI missile,
com.fs.starfarer.api.combat.ShipAPI launchingShip)
pickMissileAI in interface com.fs.starfarer.api.ModPluginpickMissileAI in class com.fs.starfarer.api.BaseModPluginpublic void onGameLoad(boolean newGame)
onGameLoad in interface com.fs.starfarer.api.ModPluginonGameLoad in class com.fs.starfarer.api.BaseModPluginpublic void addDumbfireMirv(java.lang.String weaponSpec,
java.lang.String projSpec)